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Game Creation Studio · Prompt library

Ask for something useful.

Choose a task, copy its prompt and add your own material. Bracketed fields are yours to replace.

Find the core loop

Bring: A game idea.
Expect: A loop and a design hypothesis.

Find the core loop in this game idea: [idea]. Name the player's verbs, one full state-choice-action-feedback loop and a hypothesis I can test with players.

About Game Core Loop →

Scope a weekend prototype

Bring: A loop question, device and input.
Expect: A cut list, milestones and first test.

Scope this to a weekend prototype on [device] with [input]. Define one complete run, what to cut and the first end-to-end test.

About Game Prototype Scope →

Diagnose progression

Bring: The progression and where players drop off.
Expect: A diagnosis and testable changes.

Players stop around [point]. Diagnose this progression and propose two changes we can test in the next playtest.

About Game Designer →

Repair an economy

Bring: Current rules and data.
Expect: A state model and fix.

Model this in-game economy as inputs, state and outputs. Identify why [problem] happens and propose a fix with invariants we can test.

About Gameplay Systems →

Draft board-game rules

Bring: A concept and components.
Expect: A rules draft and playtest plan.

Turn this [board/card] game idea into a short rules draft with setup, turns, scoring and ties, then plan the first table test.

About Board Game Design →

Review a HUD

Bring: Screenshots and controls.
Expect: State-by-state fixes.

Review this game's HUD and menus for [controller/keyboard/touch] players. Follow start, play, pause, failure and restart, and suggest fixes.

About Game UI and Accessibility →

Plan a playtest

Bring: A build and a test question.
Expect: A test plan and triage approach.

Plan a playtest that answers: [question]. Include the task, what to observe, consent for recording and how we'll triage issues.

About Game Playtest and Release →

Prep a one-shot

Bring: Your notes and table size.
Expect: A table-ready run sheet.

Prepare a system-neutral one-shot run sheet from these notes for [number] players. Keep GM-only secrets separate from player handouts.

About TTRPG Router →

Get a move during play

Bring: The current table situation.
Expect: One compact run card.

Right now at my table: [situation]. Give me one move, the exact words to say, a signal to watch and when to stop.

About Live Table Director →

Create a memorable NPC

Bring: The NPC's role and scene.
Expect: A playable NPC card.

Create a playable NPC for [role] who wants [goal]. Give me voice handles, what they reveal at each level of trust and how they exit the scene.

About NPC Performance Director →

Run a session zero

Bring: Your table and content plans.
Expect: Session-zero materials.

Help me run a session zero for a [genre] campaign that covers content limits, access needs, breaks and private check-ins.

About Safety and Accessibility Facilitator →

Write the recap

Bring: Session notes and feedback.
Expect: A recap and proposed canon updates.

Turn my notes from the last session into a recap, open threads and proposed canon updates. Mark what's interpretation and keep player details private.

About Debrief and Canon Maintainer →

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