Find the core loop
Bring: A game idea.
Expect: A loop and a design hypothesis.
Find the core loop in this game idea: [idea]. Name the player's verbs, one full state-choice-action-feedback loop and a hypothesis I can test with players.
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Bring: A game idea.
Expect: A loop and a design hypothesis.
Find the core loop in this game idea: [idea]. Name the player's verbs, one full state-choice-action-feedback loop and a hypothesis I can test with players.
Bring: A loop question, device and input.
Expect: A cut list, milestones and first test.
Scope this to a weekend prototype on [device] with [input]. Define one complete run, what to cut and the first end-to-end test.
Bring: The progression and where players drop off.
Expect: A diagnosis and testable changes.
Players stop around [point]. Diagnose this progression and propose two changes we can test in the next playtest.
Bring: Current rules and data.
Expect: A state model and fix.
Model this in-game economy as inputs, state and outputs. Identify why [problem] happens and propose a fix with invariants we can test.
Bring: A concept and components.
Expect: A rules draft and playtest plan.
Turn this [board/card] game idea into a short rules draft with setup, turns, scoring and ties, then plan the first table test.
Bring: Screenshots and controls.
Expect: State-by-state fixes.
Review this game's HUD and menus for [controller/keyboard/touch] players. Follow start, play, pause, failure and restart, and suggest fixes.
Bring: A build and a test question.
Expect: A test plan and triage approach.
Plan a playtest that answers: [question]. Include the task, what to observe, consent for recording and how we'll triage issues.
Bring: Your notes and table size.
Expect: A table-ready run sheet.
Prepare a system-neutral one-shot run sheet from these notes for [number] players. Keep GM-only secrets separate from player handouts.
Bring: The current table situation.
Expect: One compact run card.
Right now at my table: [situation]. Give me one move, the exact words to say, a signal to watch and when to stop.
Bring: The NPC's role and scene.
Expect: A playable NPC card.
Create a playable NPC for [role] who wants [goal]. Give me voice handles, what they reveal at each level of trust and how they exit the scene.
Bring: Your table and content plans.
Expect: Session-zero materials.
Help me run a session zero for a [genre] campaign that covers content limits, access needs, breaks and private check-ins.
Bring: Session notes and feedback.
Expect: A recap and proposed canon updates.
Turn my notes from the last session into a recap, open threads and proposed canon updates. Mark what's interpretation and keep player details private.